RAWR: The Monstrous Adventure Game review

RAWR Review

(This game is no longer available for download. If this changes, we will happily update this as we loved the game!)


Many years ago, monsters and children played together in the Land of Dreams. Slowly, something started to happen, and the children started withdraw from play. That is when the Nightmare took over, turning the Land of Dreams into dark, and making the monsters who lived there seem scary. 

Well the monsters have had enough. They want their Land of Dreams back. They want to play once more with the children in their land. They have to travel through children's dreams to fight back the Nightmare and reclaim their home. They have to face scary foes like Math Teachers and Clowns, and outsmart the monsters of the Nightmare in their own game. 

The premise of the game is delightfully entertaining. This is a game that can be tailored to any age group or experience level. The character creation system is very simple to pick up, and allows for very customized monsters. They do offer pregenerated characters as well, which are very diverse and fit well within the story. 

The system itself is very simple, offering 4 attributes, 16 skills and over 20 monster abilities as well as equipment to help in certain situations. They use a D6 system, which makes math very simple for younger gamers, and at most have 3 dice involved. Everything on the sheet is easy to interpret and has flexibility on use. In order to win, you have to meet or exceed the difficulty level. 

The book lays out dream sequences for you to play through, and encourages you to create new ones as well. Many of these are childhood scenario dreams, where you meet scary teachers, have skateboard contests or food fights. You can play through the ultimate childhood battle in the game. Many of the scenes give options for non-combat solutions as well, which makes this ideal for very young children. 

This game has the potential to be very fun for any type of gamer. It is easily tailored and has many different options to add to the plot given. I hope they expand the game in the future. I will be reviewing the play type once I get my group to play through it. 

Pentex Retreat: Midwinter Gaming Convention

Overall Impression: 

I had a lot of fun with the Pentex LARP. I enjoyed playing an NPC that had a very different agenda than what we were presenting and getting to manipulate people. It was a wonderful social experiment, and I think what made it very fun was everyone else was on board with the genre we were playing in. Given that this was the first run of this LARP, there are obvious places to improve, and I look forward to working on them with the STs to create an amazing experience for the players. 

Check In System: 

While the Check In-System was only used a few times in our 5 hour LARP, I feel like it was a great way for players to be able to have an intense scene and everyone have a say over how intense they got. I really hope the Check In-System will continue to be used in all future LARPs, and I will be talking to other LARP communities about this system. I am happy my current LARP also uses this, and I will be working on implementing this into my roleplaying style. Thank you for using it!

Paper-Clip System: 

I think this was a great way to give PCs a way to pass around favors, pay for information from the STs, and generally have a way to trade without carrying around a bunch of notecards. While I want the system to remain as open as it is, maybe explaining the paper-clip system a bit or offering examples of how to use the paperclips. 

Plots:

The plots I was involved in were great, and I loved figuring them out or being the catalyst of them. I would have liked a couple more quick sentences about the other plots so I could answer questions or work them into my interactions with PCs. I also loved that PCs made their own plots and ran with them. I think that was a great way to pull in players and get others involved, and I was glad to see the staff running with them. 

 

I also loved the fact that actual future products were used in the LARP, such as the Orpheus Device. I loved that there was a tie-in for real products and really would love to see this again if it is allowed. 

Suggestions:

The following are suggestions that I heard from players, observed myself, or found myself in agreement with when they were brought up during the wrap up. 

Maybe provide the write-up for the Subsidiaries and their ties as a download/Drive document for players to pull up. A lot of the players were having problems understanding how they fit into the system (except for Black Dog. Everyone knew them and had very strong feelings for them)

Maybe giving different goals to the characters who don’t want to be there, such as trying to cause as much headache for the others as possible. I think the players naturally did this well with the PCs that didn’t want to be there, however, several were a bit lost on how to get involved with them. 

I think we can come up with a couple more games to do for the players. If there is another interview process, we can interview while the games are going on. Or we can ‘judge’ them by standing with clipboards and such.

Character Wrap-Up: Inspirational Music Two Birds, One Stone (Wes Borland/Renholder Remix) by Drop Dead, Gorgeous

Rport: Pentex retreat was successful with the exception of the Orpheus individuals. Sterling has authorized *redacted* to retrieve any video and information from their Cloud and rewrite their systems should it be needed. 

Magadon has been taken down a peg for not following orders from the Pentex. One individual was arrested and taken away by the police. Please follow up with the department and make sure he is handled. 

Project Orpheus has several individuals stood out for selection to the Project. Kevin Clayton from Tellus Enterprises, from Magadon, Inc, and Kelly Wayans from Black Dog. Please note: more screening will be needed, as my time with them was cursory at best. Perhaps a second interview would be in order for me to determine if they will fit the project parameters. 

Avery Valentine has stood out as someone who would be very useful for the Synergy Committee, and perhaps further into Pentex. His skill set is unique and he is ruthless. He is willing to do what is needed to get the job done, which Pentex finds admirable. 

Kevin has been handled and our doctors, Avery Valentine and Angel Robertson, have made sure that all of his medical files are in order. Should a new head of the committee be needed, I would be happy to fill that role. 

Mary Ellis

Project Orpheus 

download (6).jpg

Tale of the Dark Eras: Chronicles of Darkness Anthology Review

Tales of the Dark Eras is a collection of short stories that connect with the Chronicles of Darkness. The short stories tie into each of the genres that Chronicles of Darkness hosts. The collection is set in chronological order, starting  before recorded history and ending with the current era.

Read More

Dread Names, Red List Review

Dread Names, Red List outlines some of the most dangerous and hunted kindred in the World of Darkness. Whether they have earned the title by their own actions or the political workings of others, these kindred have been a thorn in the side of the Camarilla for centuries. This book is an awesome resource on these kindred and those that hunt them on a nightly basis. 

Read More

Thief's Covenant - A Widdershins Adventure Book 1 Review

Thief's Covenant is a Young Adult fantasy novel about a young thief and her adventures. This wonderfully rich tale is filled with gods, secret pacts, dark omens, and engaging characters. This is the first of 4 books in the series by Ari Marmell in the Widdershins Chronicles. Originally posted on 12/27/2015 

Read More